class_name = "CPlane"
object_name = "Hurricane Mk.II"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.26, 0.21
y= -0.17, 0.065
z= -0.13, 0.13
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.26, 0.175
y= -0.17, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/HurricaneMkII/HurricaneMkII.mgm",true,true
VisualImage=1,"graphics/planes/HurricaneMkII/HurricaneMkII-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/HurricaneMkII_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/HurricaneMkII_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/HurricaneMkII/HurricaneMkII_Phys.col"
HitBody="graphics/planes/HurricaneMkII/HurricaneMkII.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/HurricaneMkII.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 100.0, 160.0, 860.0, 860.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

//CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //     / 

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )

//CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )

CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    

CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //   

CockpitArg = -2, 0202, 2, 03179, 0.0, "smooth_clamp", 0.2, "" //    1- 

//CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0400, 3, 08514, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0399, 0, 08518, 0.0, "smooth_wrap",  0.2, "" //  -  /
CockpitArg = -2, 0399, 1, 08520, 0.0, "smooth_wrap",  0.2, "" //  - 

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //  ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "" ( )

CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0462, 1, 06014, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0462, 2, 06015, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 06016, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0453, 0, 09040, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.1, "" //   -  " "
CockpitArg = -2, 0453, 2, 09003, 0.0, "smooth_clamp", 0.1, "" //    (  )
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" // - 

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.2, "" //   


//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=-1,0.3
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RAF43.txt"
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS41.txt"
	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS42.txt"
[end]

[attach=0]
	position= -0.58, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS43.txt"
[end]

[attach=1]
	position= -0.56, 0.71, -0.360
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\HurricaneMkII.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 17.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Hurricane_Mk_II"

InitialSpeedInAir = 320.0   //,      , 200...700 /

ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0  // TODO

FlarePos= -0.56, 0.71, -0.360
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.200, 0.690, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.402, -0.148, 0.0
		Mass = 11.25
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.797, -0.944, 0.0
		Mass = 7.02
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.712, -0.577, -1.071
		Mass = 36.81
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.402, -0.148, 0.0
		Mass = 15.9
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.757, -0.966, 0.0
		Mass = 47.7
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.785, 0.339, 0.0
		Mass = 9.1
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  
		AttachToPart = "^3_Fuse_Ctl_11"
		Position = -5.529, -0.2, 0.0
		Mass = 11.567
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.141, -0.532, -1.821	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.991	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.137, 0.587, 0.504, 0.004, 0.019, -0.010
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.885, -0.523, -1.841	//     Browning .303
		DefaultGunPosition = 0.885, -0.523, -1.841	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.096, -0.556, -1.586 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.086, -0.759, -1.841
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.141, -0.532, 1.821	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.991	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.137, 0.587, 0.504, 0.004, -0.019, 0.010
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.885, -0.523, 1.841	//     Browning .303
		DefaultGunPosition = 0.885, -0.523, 1.841	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.096, -0.556, 1.586 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.086, -0.759, 1.841
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.047, -0.525, -1.946	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.989	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.272, 0.721, 0.504, 0.003, 0.029, -0.020
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.871, -0.515, -1.992	//     Browning .303
		DefaultGunPosition = 0.871, -0.515, -1.992	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.002, -0.556, -1.586 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = 0.006, -0.747, -1.992
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.047, -0.525, 1.946	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.989	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.272, 0.721, 0.504, 0.003, -0.029, 0.020
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.871, -0.515, 1.992	//     Browning .303
		DefaultGunPosition = 0.871, -0.515, 1.992	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.002, -0.556, 1.586 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = 0.006, -0.747, 1.992
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.141, -0.513, -2.183	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.817	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.235, 0.689, 0.498, 0.005, -0.026, 0.002
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.857, -0.506, -2.145	//     Browning .303
		DefaultGunPosition = 0.857, -0.506, -2.145	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.096, -0.516, -2.54 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.087, -0.735, -2.145
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.141, -0.513, 2.183	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.817	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.235, 0.689, 0.498, 0.005, 0.026, -0.002
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.857, -0.506, 2.145	//     Browning .303
		DefaultGunPosition = 0.857, -0.506, 2.145	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.096, -0.516, 2.54 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.087, -0.735, 2.145
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.047, -0.506, -2.310	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.817	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.115, 0.569, 0.498, 0.005, -0.017, 0.004
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.843, -0.498, -2.297	//     Browning .303
		DefaultGunPosition = 0.843, -0.498, -2.297	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.002, -0.516, -2.54 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = 0.001, -0.727, -2.247
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.047, -0.506, 2.310	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.817	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.115, 0.569, 0.498, 0.005, 0.017, -0.004
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.843, -0.498, 2.297	//     Browning .303
		DefaultGunPosition = 0.843, -0.498, 2.297	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.002, -0.516, 2.54 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = 0.001, -0.727, 2.247
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]	// Add two outer pairs of Browning .303 guns (HurricaneMkIIb), -2.9 km/h at SL
	WMname="HurricaneMkII_Browning303x4"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=8]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun10"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.014, -0.421, -3.419	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.084	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.068, 0.622, 0.600, 0.006, 0.012, -0.003
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.805, -0.384, -3.470	//     Browning .303
		DefaultGunPosition = 0.805, -0.384, -3.470	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.068, -0.435, -3.255 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.245, -0.622, -3.470
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9913
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=9]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Out_0"
		DamageConvex = "~gun11"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.014, -0.421, 3.419	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.084	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.068, 0.622, 0.600, 0.006, -0.012, 0.003
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.805, -0.384, 3.470	//     Browning .303
		DefaultGunPosition = 0.805, -0.384, 3.470	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.068, -0.435, 3.255 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.245, -0.622, 3.470
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=10]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.014, -0.426, -3.704	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.083	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.064, 0.618, 0.600, 0.007, -0.011, 0.001
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.805, -0.414, -3.726	//     Browning .303
		DefaultGunPosition = 0.805, -0.414, -3.726	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.068, -0.43, -3.859 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.245, -0.601, -3.726
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=11]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Out_0"
		DamageConvex = "~gun12"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.014, -0.426, 3.704	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.083	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.064, 0.618, 0.600, 0.007, 0.011, -0.001
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.805, -0.414, 3.726	//     Browning .303
		DefaultGunPosition = 0.805, -0.414, 3.726	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.068, -0.43, 3.859 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.245, -0.601, 3.726
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=2]	// Replacement all Browning .303 guns by two pairs of Hispano MKII 20 mm cannons (HurricaneMkIIc), -11.5 km/h at SL
	WMname="HurricaneMkII_HispanoMKIIx4"
	WMgroup="1"
	PlaneModArg=19002
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun14"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.044, -0.521, -1.822	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 75.354	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.890, 25.582, 25.050, 0.025, -0.377, -0.045
		CarriageCxaS = 0.018	//  
		CarriageDragPosition = 1.251, -0.542, -1.896	//  
		DefaultGunPosition = 1.774, -0.542, -1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.109, -0.556, -1.564 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.282, -0.750, -1.887
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9333
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun15"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.044, -0.521, 1.822	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 75.354	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.890, 25.582, 25.050, 0.025, 0.377, 0.045
		CarriageCxaS = 0.018	//  
		CarriageDragPosition = 1.251, -0.542, 1.896	//  
		DefaultGunPosition = 1.774, -0.542, 1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.109, -0.556, 1.564 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.282, -0.750, 1.887
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9433
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun13"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.061, -0.490, -2.472	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 75.692	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 25.748, 25.022, 0.063, -0.469, -0.114
		CarriageCxaS = 0.020	//  
		CarriageDragPosition = 1.273, -0.502, -2.498	//  
		DefaultGunPosition = 1.853, -0.502, -2.498	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.082, -0.532, -2.18 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.258, -0.701, -2.498
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9233
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun16"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.061, -0.490, 2.472	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 75.692	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 25.748, 25.022, 0.063, 0.469, 0.114
		CarriageCxaS = 0.020	//  
		CarriageDragPosition = 1.273, -0.502, 2.498	//  
		DefaultGunPosition = 1.853, -0.502, 2.498	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.082, -0.532, 2.18 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.258, -0.701, 2.498
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9533
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=3]	// Replacement all Browning .303 guns by pair of outer Browning .303 guns and pair of Vickers S 40mm cannons (HurricaneMkIId), -14.0 km/h at SL
	WMname="HurricaneMkII_VickersS40x2"
	WMgroup="1"
	PlaneModArg=19003
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   (   )
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.252, 0.0, 0.0
		Mass = 7.702
		CxaS = 0.0
	[end]
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun17"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.019, -0.502, -2.452	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.387	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.214, 0.648, 0.526, 0.003, 0.022, -0.016
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.824, -0.485, -2.499	//     Browning .303
		DefaultGunPosition = 0.824, -0.485, -2.499	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.005, -0.520, -2.285 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.222, -0.696, -2.581
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9633
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun18"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.019, -0.502, 2.452	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.387	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.214, 0.648, 0.526, 0.003, -0.022, 0.016
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.824, -0.485, 2.499	//     Browning .303
		DefaultGunPosition = 0.824, -0.485, 2.499	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.005, -0.520, 2.285 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.222, -0.696, 2.581
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9933
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Vickers_Class_S.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun19"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.013, -0.873, -1.852	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 157.7	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.746, 75.575, 75.804, -0.262, 0.004, 0.000
		CarriageCxaS = 0.017	//  
		CarriageDragPosition = -0.149, -0.897, -1.896	//  
		DefaultGunPosition = 1.875, -0.882, -1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 1.322, -0.882, -1.896	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0309333, 0.10207995	//      ,    3.3     .   -37.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.168, -0.759, -1.852 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.243, -0.897, -1.753
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9005
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9733
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Vickers_Class_S.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun20"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.013, -0.873, 1.852	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 157.7	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.746, 75.575, 75.804, -0.262, -0.004, 0.000
		CarriageCxaS = 0.017	//  
		CarriageDragPosition = -0.149, -0.897, 1.896	//  
		DefaultGunPosition = 1.875, -0.882, 1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 1.322, -0.882, 1.896	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0309333, 0.10207995	//      ,    3.3     .   -37.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.168, -0.759, 1.852 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.243, -0.897, 1.753	// TODO_Hurr , ,   
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9005
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9833
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=4]	// Replacement all Browning .303 guns by pair of outer Browning .303 guns and pair of Vickers S 40mm cannons (HurricaneMkIId) + Armoring	// -15.9 km/h at SL
	WMname="HurricaneMkII_Vickers_Armour"
	WMgroup="1"
	PlaneModArg=19005
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   (   )
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.252, 0.0, 0.0
		Mass = 7.702
		CxaS = 0.0
	[end]
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun17"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.019, -0.502, -2.452	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.387	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.214, 0.648, 0.526, 0.003, 0.022, -0.016
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.824, -0.485, -2.499	//     Browning .303
		DefaultGunPosition = 0.824, -0.485, -2.499	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.005, -0.520, -2.285 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.222, -0.696, -2.581
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9633
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun18"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.019, -0.502, 2.452	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 15.387	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.214, 0.648, 0.526, 0.003, -0.022, 0.016
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 0.824, -0.485, 2.499	//     Browning .303
		DefaultGunPosition = 0.824, -0.485, 2.499	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.005, -0.520, 2.285 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.222, -0.696, 2.581
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9933
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Vickers_Class_S.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun19"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.013, -0.873, -1.852	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 157.7	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.746, 75.575, 75.804, -0.262, 0.004, 0.000
		CarriageCxaS = 0.017	//  
		CarriageDragPosition = -0.149, -0.897, -1.896	//  
		DefaultGunPosition = 1.875, -0.882, -1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 1.322, -0.882, -1.896	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0309333, 0.10207995	//      ,    3.3     .   -37.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.168, -0.759, -1.852 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.243, -0.897, -1.753
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9005
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9733
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Vickers_Class_S.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun20"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.013, -0.873, 1.852	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 157.7	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.746, 75.575, 75.804, -0.262, -0.004, 0.000
		CarriageCxaS = 0.017	//  
		CarriageDragPosition = -0.149, -0.897, 1.896	//  
		DefaultGunPosition = 1.875, -0.882, 1.896	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 1.322, -0.882, 1.896	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0309333, 0.10207995	//      ,    3.3     .   -37.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.168, -0.759, 1.852 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.243, -0.897, 1.753	// TODO_Hurr , ,   
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9005
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9833
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.147, 0.645, -0.204
		Mass = 2.490
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.147, 0.645, 0.204
		Mass = 2.490
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.057, 0.354, -0.374
		Mass = 2.514
		CxaS = 0.002
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.057, 0.354, 0.374
		Mass = 2.514
		CxaS = 0.002
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.517, -0.258, 0.0
		Mass = 10.500
		CxaS = 0.0
	[end]

	[AdditionalElement] //   ( )
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.414, -0.590, 0.0
		Mass = 29.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //   ( )
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.249, -0.263, -0.333
		Mass = 35.6
		CxaS = 0.0
	[end]

	[AdditionalElement] //   ( )
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.360, -0.283, 0.315
		Mass = 35.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.631, -1.127, 0.0
		Mass = 28.0
		CxaS = 0.004
	[end]	
[end]

[WeaponMode=5]	// Replacement all Browning .303 guns by pair of UB guns and pair of ShVAK cannons (HurricaneMkIIb with SU Armament)
	WMname="HurricaneMkII_UBx2_ShVAKx2"
	WMgroup="1"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  -   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.05, -0.536, 0.0
		Mass = 22.35
		CxaS = 0.0
	[end]
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun21"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.082, -0.515, -1.833	//            (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.045	//         (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.160, 1.526, 1.432, -0.013, 0.005, -0.005 //       (  )
		CarriageCxaS = 0.008	//      
		CarriageDragPosition = 0.939, -0.523, -1.841	//       
		DefaultGunPosition = 0.939, -0.523, -1.841	//       
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.087, -0.556, -1.656 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.086, -0.760, -1.841
		CartridgeCasesEjectionSpeed = 0, -2.0, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun22"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.082, -0.515, 1.833	//            (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.045	//         (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.160, 1.526, 1.432, -0.013, -0.005, 0.005 //       (  )
		CarriageCxaS = 0.008	//      
		CarriageDragPosition = 0.939, -0.523, 1.841	//       
		DefaultGunPosition = 0.939, -0.523, 1.841	//       
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.087, -0.556, 1.656 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.086, -0.760, 1.841
		CartridgeCasesEjectionSpeed = 0, -2.0, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 8
		ShotSoundType = 3
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun23"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.004, -0.521, -2.147	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.575	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.143, 9.843, 9.796, 0.100, 0.038, 0.019	//     
		CarriageCxaS = 0.012	//  
		CarriageDragPosition = 1.115, -0.506, -2.145	//  
		DefaultGunPosition = 1.374, -0.506, -2.144	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0609	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.089, -0.567, -2.296 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.362, -0.762, -2.147
		CartridgeCasesEjectionSpeed = 0, -2, -0.2
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9043
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 9
		ShotSoundType = 4
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun24"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.004, -0.521, 2.147	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.575	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.143, 9.843, 9.796, 0.100, -0.038, -0.019	//     
		CarriageCxaS = 0.012	//  
		CarriageDragPosition = 1.115, -0.506, 2.145	//  
		DefaultGunPosition = 1.374, -0.506, 2.144	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0609	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.089, -0.567, 2.296 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.362, -0.762, 2.147
		CartridgeCasesEjectionSpeed = 0, -2, 0.2
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9143
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 10
		ShotSoundType = 4
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=6]
	WMname="HurricaneMkII_14lb_Boost"
	WMgroup="3"
	PlaneModArg=19006
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=7]
	WMname="HurricaneMkII_Mirror"
	WMgroup="4"
	PlaneModArg=19007
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.342, 0.933, 0.0
		Mass = 1.0
		CxaS = 0.008	// -1.8 km/h at SL
	[end]
[end]

[WeaponMode=8]
	WMname="HurricaneMkII_^1_AirCleaner"
	WMgroup="5"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.347, -0.811, 0.0
		Mass = 13.118
		CxaS = 0.023	// -5.0 km/h at SL
	[end]
[end]

// TODEV   
//[WeaponMode=9]
//	WMname="HurricaneMkII_Jettison_Fuel_Tanks"
//	WMgroup="9"
//	PlaneModArg=19009
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

// Hurricane Mk.IIA, 8x Browning .303

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7-BRN303-AP-2676"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=1]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7-BRN303-AP-3270"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7-BRN303-AP-2676 + GPB250-2"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=3]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7-BRN303-AP-3270 + GPB250-2"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790 + GPB250-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7-BRN303-AP-2676 + GPB500-2"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352 + GPB500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=5]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7-BRN303-AP-3270 + GPB500-2"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790 + GPB500-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

// Hurricane Mk.IIB, 12x Browning .303

[Ammunition=6]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-3988"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352 + 8,9,10,11-BRN303-AP-1312"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=7]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-4582"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790 + 8,9,10,11-BRN303-AP-1312"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-3988 + GPB250-2"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352 + 8,9,10,11-BRN303-AP-1312 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=9]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-4582 + GPB250-2"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790 + 8,9,10,11-BRN303-AP-1312 + GPB250-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-3988 + GPB500-2"			//"0,1-BRN303-AP-676 + 2,3-BRN303-AP-648 + 4,5,6,7-BRN303-AP-1352 + 8,9,10,11-BRN303-AP-1312 + GPB500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=11]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1,2,3,4,5,6,7,8,9,10,11-BRN303-AP-4582 + GPB500-2"			//"0,1-BRN303-AP-740 + 2,3-BRN303-AP-980 + 4,5-BRN303-AP-760 + 6,7-BRN303-AP-790 + 8,9,10,11-BRN303-AP-1312 + GPB500-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=3
	GunAmmunition3=3
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=5
	GunAmmunition7=5
	GunAmmunition8=6
	GunAmmunition9=6
	GunAmmunition10=6
	GunAmmunition11=6
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

// Hurricane Mk.IIC, 4x Hispano MKII

[Ammunition=12]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-HISMK2-APHE-360"
	GunAmmunition0=8
	GunAmmunition1=8
	GunAmmunition2=8
	GunAmmunition3=8
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.3
	name="0,1,2,3-HISMK2-APHE-360 + GPB250-2"
	GunAmmunition0=8
	GunAmmunition1=8
	GunAmmunition2=8
	GunAmmunition3=8
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.3
	name="0,1,2,3-HISMK2-APHE-360 + GPB500-2"
	GunAmmunition0=8
	GunAmmunition1=8
	GunAmmunition2=8
	GunAmmunition3=8
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

// Hurricane Mk.IID, 2x Browning .303 + 2x Vickers Class S

[Ammunition=15]
	WeaponModes=3,4,-1,-2,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1300 + 2,3-VickersS-AP-30"
	GunAmmunition0=7
	GunAmmunition1=7
	GunAmmunition2=9
	GunAmmunition3=9
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=3,4,-1,-2,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1300 + 2,3-VickersS-HE-30"
	GunAmmunition0=7
	GunAmmunition1=7
	GunAmmunition2=10
	GunAmmunition3=10
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// Hurricane Mk.IIB(SU), 2x  + 2x 

[Ammunition=17]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + 2x FAB100M

[Ammunition=18]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.45
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + FAB100M-2"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

// + 6x ROS82

[Ammunition=19]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.6
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + ROS82-6"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=20]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.6
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + ROS82-6-dist600"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=21]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.6
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + ROS82-6-dist800"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=22]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.6
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + ROS82-6-dist1000"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=2
[end]

// + 2x FAB100M + 6x ROS82

[Ammunition=23]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.7
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + FAB100M-2 + ROS82-6"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=24]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.7
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + FAB100M-2 + ROS82-6-dist600"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=25]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.7
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + FAB100M-2 + ROS82-6-dist800"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb6=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb7=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=26]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.7
	name="0,1-BS-APHE-200 + 2,3-SHVAK-APHE-240 + FAB100M-2 + ROS82-6-dist1000"
	GunAmmunition0=11
	GunAmmunition1=11
	GunAmmunition2=12
	GunAmmunition3=12
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb6=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb7=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=2
[end]


[Ammunition=27]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1 
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=28]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=29]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=30]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=31]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=32]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=33]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=34]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=35]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=36]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=37]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=38]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=39]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=50, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=51, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 338   7.756 (  Browning .303) - guns 1, 3, 4 (normal loading)
	ExpendableMass = 10.165
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=338
	RoundsInMagazine=338
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 324   7.756 (  Browning .303) - guns 2 (normal loading)
	ExpendableMass = 9.744
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=324
	RoundsInMagazine=324
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=2]	// 370   7.756 (  Browning .303) - guns 1 (increased loading)
	ExpendableMass = 11.127
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=370
	RoundsInMagazine=370
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=3]	// 490   7.756 (  Browning .303) - guns 2 (increased loading)
	ExpendableMass = 14.736
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=490
	RoundsInMagazine=490
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=4]	// 380   7.756 (  Browning .303) - guns 3 (increased loading)
	ExpendableMass = 11.428
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=380
	RoundsInMagazine=380
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=5]	// 395   7.756 (  Browning .303) - guns 4 (increased loading)
	ExpendableMass = 11.879
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=395
	RoundsInMagazine=395
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=6]	// 328   7.756 (  Browning .303) - additional guns 5, 6 (normal loading)
	ExpendableMass = 9.864
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=328
	RoundsInMagazine=328
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=7]	// 650   7.756 (  Browning .303) - with Vickers Class S gun pods
	ExpendableMass = 19.547
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=650
	RoundsInMagazine=650
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=8]	// 45   45 -   20110 (  Hispano Mk.II)
	ExpendableMass = 25.515
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=90
	RoundsInMagazine=90
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=9]	// 15   40158
	ExpendableMass = 22.5
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=15
	RoundsInMagazine=15
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_40x158_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_40x158_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"						// TODO Vickers
[end]

[GunAmmunition=10]	// 15 -  40158
	ExpendableMass = 22.5
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=15
	RoundsInMagazine=15
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_40x158_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_40x158_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"						// TODO Vickers
[end]


[GunAmmunition=11]	// 66   34   12.7108 (  C)
	ExpendableMass = 17.0
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=100
	RoundsInMagazine=100
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=12]	// 80   40 -  2099 (  )
	ExpendableMass = 26.5
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=120
	RoundsInMagazine=120
	ReservedMagazines=0
	AmountRoundsWithOneTracer=0	//  
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]


//   GPB250 ( IIA/B)

[attach=20]
	position= 0.249, -1.009, -1.996
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=21]
	position= 0.249, -1.009, 1.996
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//   GPB500 ( IIA/B)

[attach=22]
	position= 0.249, -1.030, -1.996
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=23]
	position= 0.249, -1.030, 1.996
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//   GPB250 ( IIC)

[attach=24]
	position= 0.249, -0.993, -2.203
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=25]
	position= 0.249, -0.993, 2.203
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//   GPB500 ( IIC)

[attach=26]
	position= 0.249, -1.015, -2.203
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=27]
	position= 0.249, -1.015, 2.203
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//   2  -100

[attach=28]
	position= 0.318, -0.955, -1.659
	convex = "^1_WingL_Mid_0"
	rotation= -6, 0, 0	// TODO_Hurr
[end]
[attach=29]
	position= 0.318, -0.955, 1.659
	convex = "^1_WingR_Mid_0"
	rotation= 6, 0, 0	// TODO_Hurr
[end]

//   6  -82

[attach=30]
	position= 0.026, -0.834, -2.600
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.5
[end]
[attach=31]
	position= 0.026, -0.834, 2.600
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.5
[end]
[attach=32]
	position= 0.026, -0.852, -2.430
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.5
[end]
[attach=33]
	position= 0.026, -0.852, 2.430
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.5
[end]
[attach=34]
	position= 0.026, -0.870, -2.230	//    -   
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.5
[end]
[attach=35]
	position= 0.026, -0.870, 2.130	//    -   
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.5
[end]

//   

[attach=36]
	position= -5.46, -0.15, 0.16
	convex = "^3_Fuse_Ctl_11"
	rotation= 90, 11.0, 0.0
[end]
[attach=37]
	position= -0.085, -0.385, -5.92
	convex = "^1_WingL_Out_0"
	rotation= -13.0, 0, 2.0
[end]
[attach=38]
	position= -0.085, -0.385, 5.92
	convex = "^1_WingR_Out_0"
	rotation= 13.0, 0, 2.0
[end]

//  2  GPB250 ( IIA/B)

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.009, -1.996
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.009, 1.996
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 1
[end]

//  2  GPB500 ( IIA/B)

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.030, -1.996
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.030, 1.996
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]

//  2  GPB250 ( IIC)

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -0.993, -2.203
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -0.993, 2.203
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 1
[end]

//  2  GPB500 ( IIC)

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.015, -2.203
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.249, -1.015, 2.203
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]


//  2  -100

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.318, -0.955, -1.659
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.050
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.318, -0.955, 1.659
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.050
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 2
[end]

//  6  -82

[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, -2.600
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, 2.600
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, -2.430
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, 2.430
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, -2.230	//    -   
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, 2.130	//    -   
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 600

[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, -2.600
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, 2.600
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, -2.430
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, 2.430
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, -2.230	//    -   
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, 2.130	//    -   
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 800

[BombHolder=22]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, -2.600
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, 2.600
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, -2.430
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, 2.430
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, -2.230	//    -   
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, 2.130	//    -   
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 1000

[BombHolder=28]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, -2.600
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.834, 2.600
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=30]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, -2.430
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=31]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.852, 2.430
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=32]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, -2.230	//    -   
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=33]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.026, -0.870, 2.130	//    -   
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.014
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]


//  

[BombHolder=34]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=37]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=40]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=43]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=46]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=47]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=48]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=49]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.46, -0.15, 0.16
	Convex = "^3_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=50]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, -5.92
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=51]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.085, -0.385, 5.92
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.83

[Entrance]
	EntrancePos= -0.61, 0.04, 0.03
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -0.58, 0.0, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -175.0,  +9.5, +90.0
SectorLimits  = -175.0, -165.0,  -5.0, +90.0
SectorLimits  = -165.0, -150.0, -24.0, +90.0
SectorLimits  = -150.0, -106.0, -37.0, +90.0
SectorLimits  = -106.0,  -92.0, -20.0, +90.0
SectorLimits  =  -92.0,  -78.0,  -9.5, +90.0
SectorLimits  =  -78.0,  -65.0, -14.0, +90.0
SectorLimits  =  -65.0,  -48.0, -23.0, +90.0
SectorLimits  =  -48.0,  -25.0, -30.0, +90.0
SectorLimits  =  -25.0,  -12.0, -17.0, +90.0
SectorLimits =  -12.0,  +12.0,  -6.5, +90.0
SectorLimits =  +12.0,  +25.0, -17.0, +90.0
SectorLimits =  +25.0,  +48.0, -30.0, +90.0
SectorLimits =  +48.0,  +65.0, -23.0, +90.0
SectorLimits =  +65.0,  +78.0, -14.0, +90.0
SectorLimits =  +78.0,  +92.0,  -9.5, +90.0
SectorLimits =  +92.0, +106.0, -20.0, +90.0
SectorLimits = +106.0, +150.0, -37.0, +90.0
SectorLimits = +150.0, +165.0, -24.0, +90.0
SectorLimits = +165.0, +175.0,  -5.0, +90.0
SectorLimits = +175.0, +180.0,  +9.5, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_8", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^3_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS -   
		Link = 0, 0, "^3_Fuse_Ctl_7", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS -   
		Link = 0, 0, "^3_Fuse_Ctl_8", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS -   
		Link = 0, 0, "^3_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS -   
		Link = 0, 0, "^3_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS -   
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS -   
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS -   
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS -   
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS -   
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_8", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Rudder_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_8", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Elev_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=1]
		Link = 0, 0, "^1_Fuse_Ctl_3", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Fuse_Ctl_8", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Elev_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 20.0

		BackArmor = 6.0
		FrontArmor = 1.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 9.5 // 2   4.75
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //  

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //   
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 //  1 
energyloss="~wcooler02",true,0.7,10000 //  2 
energyloss="~wcooler03",true,0.7,10000 //  3 
energyloss="~wcooler04",true,0.7,10000 //  4 
energyloss="~ocooler01",true,0.7,10000 // 

//Armor

energyloss="~armor01",false,4.75,1 //    ( )
energyloss="~armor02",false,4.25,1 //    ( )
energyloss="~armor03",false,4.75,1 //    ( )

energyloss="~armor04",false,7.5,1 //    ( )
energyloss="~armor05",false,5.25,1 //    ( )
energyloss="~armor06",false,4.75,1 //    ( )

energyloss="~armor07",false,4.75,1 //    ( )
energyloss="~armor08",false,5.25,1 //    ( )
energyloss="~armor09",false,6.75,1 //    ( )

energyloss="~armor10",false,4.75,1 //     
energyloss="~armor11",false,4.75,1 //    

energyloss="~armor12",false,7.5,1 //   
energyloss="~armor13",false,10.25,1 // 

energyloss="~armor14",false,4.5,1 //   
energyloss="~armor15",false,4.5,1 //   
energyloss="~armor16",false,4.5,1 //   

energyloss="~armor17",false,4.3,1 //   35  -  4.3 
energyloss="~armor18",false,4.7,1 //   35  -  4.7 
energyloss="~armor19",false,4.3,1 //   35  -  4.3 

energyloss="~armor20",false,2.0,1 //     -  2.59 
energyloss="~armor21",false,2.0,1 //     -  2.59 


energyloss="~gun_13_ammo_armor",false,6.0,1 //      Hispano Mk.II
energyloss="~gun_14_ammo_armor",false,6.0,1 //      Hispano Mk.II
energyloss="~gun_15_ammo_armor",false,6.0,1 //      Hispano Mk.II
energyloss="~gun_16_ammo_armor",false,6.0,1 //      Hispano Mk.II

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1  //  
energyloss="GearL_0",true,4.0,1  // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1  //  
energyloss="GearR_0",true,4.0,1  // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="Gear_C_0",true,4.0,1  //   
energyloss="Gear_C_1",true,4.0,1  //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // Browning .303
energyloss="~gun02_ammo",true,0.7,20000 // Browning .303
energyloss="~gun03_ammo",true,0.7,20000 // Browning .303
energyloss="~gun04_ammo",true,0.7,20000 // Browning .303
energyloss="~gun05_ammo",true,0.7,20000 // Browning .303
energyloss="~gun06_ammo",true,0.7,20000 // Browning .303
energyloss="~gun07_ammo",true,0.7,20000 // Browning .303
energyloss="~gun08_ammo",true,0.7,20000 // Browning .303

energyloss="~gun09_ammo",true,0.7,20000 // Browning .303
energyloss="~gun10_ammo",true,0.7,20000 // Browning .303
energyloss="~gun11_ammo",true,0.7,20000 // Browning .303
energyloss="~gun12_ammo",true,0.7,20000 // Browning .303

energyloss="~gun13_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun14_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun15_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun16_ammo",true,0.7,20000 // Hispano Mk.II

energyloss="~gun17_ammo",true,0.7,20000 // Browning .303
energyloss="~gun18_ammo",true,0.7,20000 // Browning .303
energyloss="~gun19_ammo",true,0.7,20000 // Vickers Class S
energyloss="~gun20_ammo",true,0.7,20000 // Vickers Class S

energyloss="~gun21_ammo",true,0.7,20000 // 
energyloss="~gun22_ammo",true,0.7,20000 // 
energyloss="~gun23_ammo",true,0.7,20000 // 
energyloss="~gun24_ammo",true,0.7,20000 // 

energyloss="~gun25_ammo",true,0.7,20000 // Browning .303
energyloss="~gun26_ammo",true,0.7,20000 // Browning .303
energyloss="~gun27_ammo",true,0.7,20000 // Vickers Class S
energyloss="~gun28_ammo",true,0.7,20000 // Vickers Class S

energyloss="~gun01",true,4.0,1 // Browning .303
energyloss="~gun02",true,4.0,1 // Browning .303
energyloss="~gun03",true,4.0,1 // Browning .303
energyloss="~gun04",true,4.0,1 // Browning .303
energyloss="~gun05",true,4.0,1 // Browning .303
energyloss="~gun06",true,4.0,1 // Browning .303
energyloss="~gun07",true,4.0,1 // Browning .303
energyloss="~gun08",true,4.0,1 // Browning .303

energyloss="~gun09",true,4.0,1 // Browning .303
energyloss="~gun10",true,4.0,1 // Browning .303
energyloss="~gun11",true,4.0,1 // Browning .303
energyloss="~gun12",true,4.0,1 // Browning .303

energyloss="~gun13",true,4.0,1 // Hispano Mk.II
energyloss="~gun14",true,4.0,1 // Hispano Mk.II
energyloss="~gun15",true,4.0,1 // Hispano Mk.II
energyloss="~gun16",true,4.0,1 // Hispano Mk.II

energyloss="~gun17",true,4.0,1 // Browning .303
energyloss="~gun18",true,4.0,1 // Browning .303
energyloss="~gun19",true,4.0,1 // Vickers Class S
energyloss="~gun20",true,4.0,1 // Vickers Class S

energyloss="~gun21",true,4.0,1 // 
energyloss="~gun22",true,4.0,1 // 
energyloss="~gun23",true,4.0,1 // 
energyloss="~gun24",true,4.0,1 // 

energyloss="~gun25",true,4.0,1 // Browning .303
energyloss="~gun26",true,4.0,1 // Browning .303
energyloss="~gun27",true,4.0,1 // Vickers Class S
energyloss="~gun28",true,4.0,1 // Vickers Class S

//      :
energyloss="^3_Fuse_Ctl_0_add1",true,0.01,1 //  
energyloss="^3_Fuse_Ctl_0_add2",true,0.01,1 // 
energyloss="^3_Fuse_Ctl_2_add1",true,0.01,1 //  
energyloss="^3_Fuse_Ctl_2_add2",true,0.01,1 // 
energyloss="^3_Fuse_Ctl_8_add1",true,0.01,1 //    
energyloss="^3_Fuse_Ctl_9_add1",true,0.01,1 //  

SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=150
max_CAS=680

DangerAoA = 13.0                            // -   
CriticalAoA = 17.0							//   
Maxny = 9.0									// - 
DangerV = 740.0								//    
MaxGearV = 195.0							// -     
MaxFlapV = 195.0							// -     
TakeOffV = 150.0							//   
ClimbV = 160.0								//      (  !)
DescendV = 105.0						    //     (  !)
minV = 155.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 135.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     